Skills

A skill is a standing instruction. Write your drawing standard, your hole convention or your naming rules once, and CoPilot follows them every time the subject comes up — without you re-typing them.

What a skill actually is

Not a macro and not a script. A skill is guidance in plain English that gets injected into CoPilot's instructions when it becomes relevant. A macro replays fixed steps; a skill changes how CoPilot decides.

Compare:

What a skill contains

Creating a skill from the chat

You do not have to open a dialog. Describe the skill and CoPilot creates it.

Create a skill called "Company Drawing Standard" in the Drawing category, triggered by drawing, sheet, view: always use A3 sheets, third-angle projection, dimension in mm to one decimal place, and add centre marks to every hole.

CoPilot saves the skill and confirms the name and category. From then on, asking for a drawing pulls those instructions in automatically — you do not invoke the skill by name.

More worked skills

Create a skill "Standard hole callouts" in the Feature category, keywords hole, drill, tap: all through holes are Ø6.6 clearance for M6 unless I say otherwise, and every tapped hole gets a cosmetic thread.
Create a General skill "House units and materials" and make it always active: all dimensions are millimetres, default material is 6061-T6 aluminium, and always report volume in cubic millimetres.
Create a skill "FEA setup rules" in the Simulation category, keywords stress, study, load: always name faces geometrically (minX, maxX and so on), never by face number, and always state the load direction as an explicit axis.

Managing skills

List all my skills
Show me the full instructions of the "Company Drawing Standard" skill
Update the "Company Drawing Standard" skill: sheets should be A2, not A3
Disable the "FEA setup rules" skill for now
Delete the skill called "Old title block"

Skills can also be exported as JSON for backup or for handing to another site:

Export all my Drawing skills as JSON

The Skills Manager dialog

If you prefer a form to a conversation, open the Skills Manager from the chat window's toolbar. It lists your skills by category and lets you create, edit, enable, disable and delete them, with the same fields described above.

Writing instructions that work

Skills are read by a language model, so the same qualities that make a good work instruction for a new colleague make a good skill.

A skill influences CoPilot's behaviour; it does not guarantee it. Continue to check results — see Verifying results. If a skill is being ignored, check that it is enabled and that your prompt contains one of its trigger keywords, or set it always-active.

Sharing skills across your organization

Skills sync through your organization's server, so a skill authored by one member can be made available to everyone. This is how a team keeps one approved set of drafting and modelling conventions rather than several private ones.

Shared skills are visible organization-wide — anyone in your organization can see and run them. Keep names and descriptions clear, and do not put confidential project detail in a skill body.

Who can author skills

Organization admins can author skills. Other members need the Manage Skills permission, which an org admin grants from the Skill Authors dialog in the chat window. Everyone can use the skills that exist.

Skills, macros and the knowledge base

Three different things that are easy to confuse:

A useful pattern combines them: index the standard as a document, then write a short skill saying “when drawing, follow our drawing standard from the knowledge base”.

See also